ZeroSpaceField Guide On Steam

Mode guide

The campaign

Eleven missions shipped in Early Access. You play Aster, Commander of the Protectorate, running a mothership crew through a story with dialogue trees and choices that stick.

Updated · Facts checked against Steam and the official site

Close-up of a campaign character seated on a darkened ship bridge
The campaign leans on cinematic dialogue more than most RTS games do. Official screenshot · Starlance Studios

What's in it right now

The campaign casts you as Aster, Commander of the Protectorate, tasked with keeping humanity's access to interstellar travel from collapsing. Between missions you are on your mothership: recruiting specialist heroes, talking to crew, and making calls that the story remembers. Starlance's own comparison points are Mass Effect and Baldur's Gate, and the structure bears that out.

11Missions availablein Early Access
1Playable factionProtectorate only
10Specialist heroesrecruitable across the full campaign design

The full design described on the store page is much larger — 15 main story missions, 10 hero loyalty missions and 15 side story arcs, with multiple endings. Most of that is 1.0 work. What you can play today is the 11 missions on the roadmap.

Can I play other factions in the campaign?

No — not in Early Access. The campaign is Protectorate-only. "Will the Grell be playable in the campaign?" is one of the most persistent questions on the Steam boards, and the published roadmap does not currently commit to additional campaign factions before 1.0. The 1.0 column lists "Complete Campaign", "Multiple Endings", "Companions" and a customisable ship layer, but not other playable factions.

If you want to play Grell, Legion or Xol, that happens in skirmish, Galactic War and versus.

Is the campaign worth playing first?

If you are new to the game, yes. It is the only place that teaches you the Protectorate and the hero system with no clock and no opponent. Eleven missions is a real amount of content — it is just not the whole story, and it ends where Early Access ends.

If you bought ZeroSpace specifically for a finished single-player campaign, that is the case where waiting for 1.0 is the right call. Our verdict on that trade-off →

What's coming to the campaign

FeatureStatus
11 missionsShipped
Full meta progressionShipped
Faction reputationIn progress
Save and loadComing soon
Character relationshipsComing soon
Complete campaignPlanned for 1.0
Multiple endingsPlanned for 1.0
CompanionsPlanned for 1.0
Customisable ship layerPlanned for 1.0
New Game+Post-launch

Frequently asked

Questions people actually ask about this, pulled from the Steam discussion boards and search data.

How many campaign missions does ZeroSpace have?

11 in Early Access, per the official roadmap. The complete campaign planned for 1.0 is much larger — the store page describes 15 main story missions, 10 hero loyalty missions and 15 side story arcs.

Can I save mid-campaign?

Campaign save and load is listed as "coming soon" on the official roadmap, meaning it was not a shipped Early Access feature. Check the current build before committing to a long session.

Which faction do you play in the campaign?

The Protectorate, as Commander Aster. No other faction is playable in the Early Access campaign.

Do campaign choices actually matter?

The campaign is built around dialogue trees and choices that shape the outcome, with multiple endings listed as a 1.0 feature. Meta progression and faction reputation systems sit on top of that.

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